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Showing posts with the label Social Gaming Market

Social Gaming Market: Industry Outlook, Growth Prospects and Key Opportunities

Social Gaming Market: Snapshot   Sensing an opportunity created by the steep prices of game consoles – a factor that hampers their quick uptake by consumers – game developers have rushed in to satiate people’s gaming needs by leveraging social media. Their gamble has paid off well. While connecting with friends and family on Instagram, Facebook, and MySpace, it has been found that people spend almost 50% of the time playing online games by themselves or with an opponent on social media. This trend reveals that the global market for social gaming has gained unprecedented traction. Going forward, the market is slated to expand at a cracking pace to reach a staggering US$17.40 bn by 2019. Developers Constantly Pushing the Envelope by Creating Different Games   That a growing crop of smartphone-toting people are providing a fillip to the global market for social gaming is anyone’s guess. Studies show that the number of monthly active users for social g...

Social Gaming Market: Present Scenario and the Growth Prospects with Forecast 2020

Transparency Market Research (TMR) has published a research study on the  global social gaming market , estimating the overall value of this market by 2019 to reach US$17.4 bn. The CAGR for this development has been estimated to be 16.10% during the period from 2012 to 2019 in this report.The research report, titled “ Social Gaming Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 – 2019 ”, states that the global social gaming market stood at US$5.40 bn in 2012. The rise in the population base accessing social media platforms is the key reason behind the growth of the global social gaming market, states the report. According to it, people spend majority of their online time on social gaming sites. Companies operating in the worldwide social gaming market are introducing several new games that can be accessed on the go in order to tap this opportunities.Virtual goods, advertisements, and lead generation offers are the main re...